Richard 'RichiH' Hartmann Release Critical Bug report for Week 51

Real life has been interesting as of late; as you can see, I didn't post bug stats last week. If you have specific data from last Friday, please let me know and I will update.

The UDD bugs interface currently knows about the following release critical bugs:

  • In Total: 1095 (Including 179 bugs affecting key packages)
    • Affecting Jessie: 189 (key packages: 117) That's the number we need to get down to zero before the release. They can be split in two big categories:
      • Affecting Jessie and unstable: 134 (key packages: 90) Those need someone to find a fix, or to finish the work to upload a fix to unstable:
        • 32 bugs are tagged 'patch'. (key packages: 24) Please help by reviewing the patches, and (if you are a DD) by uploading them.
        • 13 bugs are marked as done, but still affect unstable. (key packages: 9) This can happen due to missing builds on some architectures, for example. Help investigate!
        • 89 bugs are neither tagged patch, nor marked done. (key packages: 57) Help make a first step towards resolution!
      • Affecting Jessie only: 55 (key packages: 27) Those are already fixed in unstable, but the fix still needs to migrate to Jessie. You can help by submitting unblock requests for fixed packages, by investigating why packages do not migrate, or by reviewing submitted unblock requests.
        • 29 bugs are in packages that are unblocked by the release team. (key packages: 11)
        • 26 bugs are in packages that are not unblocked. (key packages: 16)

How do we compare to the Squeeze release cycle?

Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99)
1 93 (60+33) 287 (171+116)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)

Graphical overview of bug stats thanks to azhag:

Posted 2014-12-19--17-18-17-CET Tags:
Richard 'RichiH' Hartmann Release Critical Bug report for Week 49

Look at that bug count!

At that pace, Jessy will happen before FOSDEM ;)

The UDD bugs interface currently knows about the following release critical bugs:

  • In Total: 1101 (Including 169 bugs affecting key packages)
    • Affecting Jessie: 226 (key packages: 119) That's the number we need to get down to zero before the release. They can be split in two big categories:
      • Affecting Jessie and unstable: 147 (key packages: 85) Those need someone to find a fix, or to finish the work to upload a fix to unstable:
        • 28 bugs are tagged 'patch'. (key packages: 22) Please help by reviewing the patches, and (if you are a DD) by uploading them.
        • 10 bugs are marked as done, but still affect unstable. (key packages: 6) This can happen due to missing builds on some architectures, for example. Help investigate!
        • 109 bugs are neither tagged patch, nor marked done. (key packages: 57) Help make a first step towards resolution!
      • Affecting Jessie only: 79 (key packages: 34) Those are already fixed in unstable, but the fix still needs to migrate to Jessie. You can help by submitting unblock requests for fixed packages, by investigating why packages do not migrate, or by reviewing submitted unblock requests.
        • 54 bugs are in packages that are unblocked by the release team. (key packages: 18)
        • 25 bugs are in packages that are not unblocked. (key packages: 16)

How do we compare to the Squeeze release cycle?

Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144)
51 178 (124+54) 323 (190+133)
52 115 (78+37) 289 (190+99)
1 93 (60+33) 287 (171+116)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)

Graphical overview of bug stats thanks to azhag:

Posted 2014-12-05--21-15-51-CET Tags:
Richard 'RichiH' Hartmann Tabletop games

Wood. I really like wood. Even more, I like working with wood.

Touching it, following its grain, and contemplating that it was made mostly from thin air and water.

Normally, I just turn trees into handy pieces of firewood. While that's already deeply satisfying in the sense that you actually get to see what you worked for, it's a mostly destructive task. You kill a tree, you chop it up, only to turn it back into (mostly) thin air.

As chance would have it, I needed a new table. After dragging myself through way too many furniture stores, I realized that I wouldn't be happy with what's on offer. So I struck a deal with a local carpenter: I would buy from them, but only if I could help building my own table; I would finally create something larger than a carving from wood.

After some scouting, the carpenter found five planks of oak which were 4+ meter long, about 40-60 cm wide, and 8+ cm thick:

Five raw planks of oak

If you think this wood looks old, worn, and broken: You should have seen it up close; it was worse than on the potato-cam picture ;) But that's another great thing about working with wood: by taking off a laughably thin layer of surface material, you can renew the whole thing.

We cut off 10 cm from each side as that's what tends to split and tossed that away. Afterwards, we cut off 80 cm from the wider side for the legs. Again, the base tends to have more imperfections and as you don't need to cut long pieces, you have more freedom in deciding how to cut.

Cutting is an art in itself; tiny imperfections in the wood's surface can hint at large fissures underneath. The fact that the wood looks worn and spotty does not help in figuring this out. After cutting to minimize waste, you end up with a pile like this:

Planks after cutting

And a surprising amount of waste, i.e. firewood:

Leftovers

After a lot of planing, the wood becomes cleaner and smoother:

Planed planks

Then, everything's fitted so that neighbouring planks have their heartwood running into different directions, and so that the upper surface gets (most of) the interesting features. This is another surprisingly involved process and took about two hours.

And no, the potato-cam does not manage to capture the wood's beauty.

Set planks

After sanding the sides down to perfection to ensure the glue can bond really tightly, the table feet are glued and put into a hydraulic press:

Table feet about to be pressed

while the tabletop itself shines in all its 287 cm x 107 cm x 6.3 cm glory:

Tabletop set and glued

Tomorrow, we will sand down the top and bottom of the tabletop and prepare the feet. Grooves will be milled into the wood to glue steel bars into it, as well as another plank that will be glued to the bottom of the tabletop, running along the middle. Along with the alternating heartwood, this helps ensure that this beast of a table will not fold in on itself or otherwise succumb to internal torsion or gravity.

The final steps will be to fit the feet, sand down the surface again and then apply two layers of oil.

And while most people may not fancy taking a week off just to rise way too early and then do unpaid work, I love it.

As I said: I like wood.

Posted 2014-12-02--22-07-55-CET Tags:
Richard 'RichiH' Hartmann Release Critical Bug report for Week 48

Holy bug-count-drop, Batman!

Some bugs which need loving:

The UDD bugs interface currently knows about the following release critical bugs:

  • In Total: 1143 (Including 186 bugs affecting key packages)
    • Affecting Jessie: 274 (key packages: 131) That's the number we need to get down to zero before the release. They can be split in two big categories:
      • Affecting Jessie and unstable: 189 (key packages: 99) Those need someone to find a fix, or to finish the work to upload a fix to unstable:
        • 46 bugs are tagged 'patch'. (key packages: 27) Please help by reviewing the patches, and (if you are a DD) by uploading them.
        • 11 bugs are marked as done, but still affect unstable. (key packages: 5) This can happen due to missing builds on some architectures, for example. Help investigate!
        • 132 bugs are neither tagged patch, nor marked done. (key packages: 67) Help make a first step towards resolution!
      • Affecting Jessie only: 85 (key packages: 32) Those are already fixed in unstable, but the fix still needs to migrate to Jessie. You can help by submitting unblock requests for fixed packages, by investigating why packages do not migrate, or by reviewing submitted unblock requests.
        • 59 bugs are in packages that are unblocked by the release team. (key packages: 18)
        • 26 bugs are in packages that are not unblocked. (key packages: 14)

How do we compare to the Squeeze release cycle?

Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155)
50 204 (148+56) 339 (195+144)
51 178 (124+54) 323 (190+133)
52 115 (78+37) 289 (190+99)
1 93 (60+33) 287 (171+116)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)

Graphical overview of bug stats thanks to azhag:

Posted 2014-11-28--20-59-52-CET Tags:
Richard 'RichiH' Hartmann Release Critical Bug report for Week 47

There's a BSP this weekend. If you're interested in remote participation, please join #debian-muc on irc.oftc.net.

The UDD bugs interface currently knows about the following release critical bugs:

  • In Total: 1213 (Including 210 bugs affecting key packages)
    • Affecting Jessie: 342 (key packages: 152) That's the number we need to get down to zero before the release. They can be split in two big categories:
      • Affecting Jessie and unstable: 260 (key packages: 119) Those need someone to find a fix, or to finish the work to upload a fix to unstable:
        • 37 bugs are tagged 'patch'. (key packages: 20) Please help by reviewing the patches, and (if you are a DD) by uploading them.
        • 12 bugs are marked as done, but still affect unstable. (key packages: 3) This can happen due to missing builds on some architectures, for example. Help investigate!
        • 211 bugs are neither tagged patch, nor marked done. (key packages: 96) Help make a first step towards resolution!
      • Affecting Jessie only: 82 (key packages: 33) Those are already fixed in unstable, but the fix still needs to migrate to Jessie. You can help by submitting unblock requests for fixed packages, by investigating why packages do not migrate, or by reviewing submitted unblock requests.
        • 65 bugs are in packages that are unblocked by the release team. (key packages: 26)
        • 17 bugs are in packages that are not unblocked. (key packages: 7)

How do we compare to the Squeeze release cycle?

Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148)
49 256 (180+76) 360 (216+155)
50 204 (148+56) 339 (195+144)
51 178 (124+54) 323 (190+133)
52 115 (78+37) 289 (190+99)
1 93 (60+33) 287 (171+116)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)

Graphical overview of bug stats thanks to azhag:

Posted 2014-11-21--18-18-35-CET Tags:
Richard 'RichiH' Hartmann Release Critical Bug report for Week 46

I know I promised better stats, but meh... Next week :(

As you can see, there's been a bit of a mass-filing going on. and that pushed ys above Wheezy's count for week 46.

My own personal favourite bug is, of course, this one.

The UDD bugs interface currently knows about the following release critical bugs:

  • In Total: 1263 (Including 218 bugs affecting key packages)
    • Affecting Jessie: 427 (key packages: 175) That's the number we need to get down to zero before the release. They can be split in two big categories:
      • Affecting Jessie and unstable: 313 (key packages: 131) Those need someone to find a fix, or to finish the work to upload a fix to unstable:
        • 33 bugs are tagged 'patch'. (key packages: 15) Please help by reviewing the patches, and (if you are a DD) by uploading them.
        • 12 bugs are marked as done, but still affect unstable. (key packages: 6) This can happen due to missing builds on some architectures, for example. Help investigate!
        • 268 bugs are neither tagged patch, nor marked done. (key packages: 110) Help make a first step towards resolution!
      • Affecting Jessie only: 114 (key packages: 44) Those are already fixed in unstable, but the fix still needs to migrate to Jessie. You can help by submitting unblock requests for fixed packages, by investigating why packages do not migrate, or by reviewing submitted unblock requests.
        • 82 bugs are in packages that are unblocked by the release team. (key packages: 32)
        • 32 bugs are in packages that are not unblocked. (key packages: 12)

How do we compare to the Squeeze release cycle?

Week Squeeze Wheezy Diff
43 284 (213+71) 468 (332+136) +184 (+119/+65)
44 261 (201+60) 408 (265+143) +147 (+64/+83)
45 261 (205+56) 425 (291+134) +164 (+86/+78)
46 271 (200+71) 401 (258+143) +130 (+58/+72)
47 283 (209+74) 366 (221+145) +83 (+12/+71)
48 256 (177+79) 378 (230+148) +122 (+53/+69)
49 256 (180+76) 360 (216+155) +104 (+36/+79)
50 204 (148+56) 339 (195+144) +135 (+47/+90)
51 178 (124+54) 323 (190+133) +145 (+66/+79)
52 115 (78+37) 289 (190+99) +174 (+112/+62)
1 93 (60+33) 287 (171+116) +194 (+111/+83)
2 82 (46+36) 271 (162+109) +189 (+116/+73)
3 25 (15+10) 249 (165+84) +224 (+150/+74)
4 14 (8+6) 244 (176+68) +230 (+168/+62)
5 2 (0+2) 224 (132+92) +222 (+132/+90)
6 release! 212 (129+83) +212 (+129/+83)
7 release+1 194 (128+66) +194 (+128/+66)
8 release+2 206 (144+62) +206 (+144/+62)
9 release+3 174 (105+69) +174 (+105/+69)
10 release+4 120 (72+48) +120 (+72/+48)
11 release+5 115 (74+41) +115 (+74/+41)
12 release+6 93 (47+46) +93 (+47/+46)
13 release+7 50 (24+26) +50 (+24/+26)
14 release+8 51 (32+19) +51 (+32/+19)
15 release+9 39 (32+7) +39 (+32/+7)
16 release+10 20 (12+8) +20 (+12/+8)
17 release+11 24 (19+5) +24 (+19/+5)
18 release+12 2 (2+0) +2 (+2/+0)

Graphical overview of bug stats thanks to azhag:

Posted 2014-11-14--17-30-10-CET Tags:
Richard 'RichiH' Hartmann One pot noodles

I had prepared a long and somewhat emotional blog post called "On unintended consequences" to write a rather sad bit of news off of my heart. While I believe the points raised were logical, courteous, and overall positive, I decided to do something different and replace sad things with happy things.

So anyway, for 3-4 people you will need:

  • The largest, widest cooking pot you can find (you want surface to let more water evaporate)
  • 500g noodles, preferably Bavette
  • 300g cherry tomatoes
  • ~150g sundried tomatoes
  • ~150g grilled peppers
  • a handful of olives
  • two medium-sized red onions
  • as much garlic as is socially acceptable in your group
  • one or two handful of fresh basil leaves
  • large gulp of olive oil
  • ~100g fresh-ground Parmesan
  • salt, to taste
  • random source of capsaicin, to taste
  • water

Proceed to the cooky part of the evening:

  • Slice and cut all vegetables into sizes of your preference; personally, I like to stay on the chunky side, but do whatever you feel like.
  • Pour the olive oil into the pot; optionally add oil from your sundried tomatoes and/or grilled peppers in case those came in oil.
  • Put the pot onto high heat and toss the chopped vegetables in as soon as it starts heating up.
  • Stir for maybe a minute, then add a bit of water.
  • Toss in the noodles and add just enough water to cover everything.
  • Now is a good time to add salt and capsaicin, to taste.
  • Cook everything down on medium to high heat while stirring and scraping the bottom of the pot so nothing burns. You want to get as much water out of the mix as possible.
  • Towards the end, maybe a minute before the noodles are al dente, wash the basil leaves and rip them into small pieces.
  • Turn off the heat, add all basil and cheese, stir a few times, and serve.

If you don't have any of those ingredients on hand and/or want to add something else: Just do so. This is not an exact science and it will taste wonderful any way you make it.

Posted 2014-11-11--20-26-11-CET Tags:
Richard 'RichiH' Hartmann Release Critical Bug report for Week 45

WE ARE FROZEN!

Please note that Lucas hacked a "key packages" count into this list. If you have spare cycles, look at those first.

I hope to have a (somewhat) random bug of the week thingie by next week which picks stalled bugs for increased exposure.

As you can see, we are a bit worse than in the Squeeze cycle, but way ahead of Wheezy. Stats with proper diffs will also start next week.

The UDD bugs interface currently knows about the following release critical bugs:

  • In Total: 1154 (Including 190 bugs affecting key packages)
    • Affecting Jessie: 295 (key packages: 150) That's the number we need to get down to zero before the release. They can be split in two big categories:
      • Affecting Jessie and unstable: 229 (key packages: 116) Those need someone to find a fix, or to finish the work to upload a fix to unstable:
        • 22 bugs are tagged 'patch'. (key packages: 12) Please help by reviewing the patches, and (if you are a DD) by uploading them.
        • 14 bugs are marked as done, but still affect unstable. (key packages: 8) This can happen due to missing builds on some architectures, for example. Help investigate!
        • 193 bugs are neither tagged patch, nor marked done. (key packages: 96) Help make a first step towards resolution!
      • Affecting Jessie only: 66 (key packages: 34) Those are already fixed in unstable, but the fix still needs to migrate to Jessie. You can help by submitting unblock requests for fixed packages, by investigating why packages do not migrate, or by reviewing submitted unblock requests.
        • 37 bugs are in packages that are unblocked by the release team. (key packages: 24)
        • 29 bugs are in packages that are not unblocked. (key packages: 10)

How do we compare to the Squeeze release cycle?

Week Squeeze Wheezy Diff
43 284 (213+71) 468 (332+136) +184 (+119/+65)
44 261 (201+60) 408 (265+143) +147 (+64/+83)
45 261 (205+56) 425 (291+134) +164 (+86/+78)
46 271 (200+71) 401 (258+143) +130 (+58/+72)
47 283 (209+74) 366 (221+145) +83 (+12/+71)
48 256 (177+79) 378 (230+148) +122 (+53/+69)
49 256 (180+76) 360 (216+155) +104 (+36/+79)
50 204 (148+56) 339 (195+144) +135 (+47/+90)
51 178 (124+54) 323 (190+133) +145 (+66/+79)
52 115 (78+37) 289 (190+99) +174 (+112/+62)
1 93 (60+33) 287 (171+116) +194 (+111/+83)
2 82 (46+36) 271 (162+109) +189 (+116/+73)
3 25 (15+10) 249 (165+84) +224 (+150/+74)
4 14 (8+6) 244 (176+68) +230 (+168/+62)
5 2 (0+2) 224 (132+92) +222 (+132/+90)
6 release! 212 (129+83) +212 (+129/+83)
7 release+1 194 (128+66) +194 (+128/+66)
8 release+2 206 (144+62) +206 (+144/+62)
9 release+3 174 (105+69) +174 (+105/+69)
10 release+4 120 (72+48) +120 (+72/+48)
11 release+5 115 (74+41) +115 (+74/+41)
12 release+6 93 (47+46) +93 (+47/+46)
13 release+7 50 (24+26) +50 (+24/+26)
14 release+8 51 (32+19) +51 (+32/+19)
15 release+9 39 (32+7) +39 (+32/+7)
16 release+10 20 (12+8) +20 (+12/+8)
17 release+11 24 (19+5) +24 (+19/+5)
18 release+12 2 (2+0) +2 (+2/+0)

Graphical overview of bug stats thanks to azhag:

Posted 2014-11-07--18-22-15-CET Tags:
Richard 'RichiH' Hartmann Release Critical Bug report for Week 44

The UDD bugs interface currently knows about the following release critical bugs:

  • In Total: 1168
    • Affecting Jessie: 274 That's the number we need to get down to zero before the release. They can be split in two big categories:
      • Affecting Jessie and unstable: 224 Those need someone to find a fix, or to finish the work to upload a fix to unstable:
        • 30 bugs are tagged 'patch'. Please help by reviewing the patches, and (if you are a DD) by uploading them.
        • 12 bugs are marked as done, but still affect unstable. This can happen due to missing builds on some architectures, for example. Help investigate!
        • 182 bugs are neither tagged patch, nor marked done. Help make a first step towards resolution!
      • Affecting Jessie only: 50 Those are already fixed in unstable, but the fix still needs to migrate to Jessie. You can help by submitting unblock requests for fixed packages, by investigating why packages do not migrate, or by reviewing submitted unblock requests.
        • 2 bugs are in packages that are unblocked by the release team.
        • 48 bugs are in packages that are not unblocked.

Graphical overview of bug stats thanks to azhag:

Posted 2014-11-01--00-35-48-CET Tags:
Richard 'RichiH' Hartmann Release Critical Bug report for Week 43

Just a friendly reminder: If your package is not in unstable (and reasonably bug free) by Sunday, it's not in Jessie.

I am not doing full stats as I am unsure about the diff format at the moment, but in week 43, we had 284 bugs for Squeeze and 468 for Wheezy.

(282 + 468) / 2 = 376; so we are a bit better off than on average. Still, here's to hoping this freeze will be shorter.

The UDD bugs interface currently knows about the following release critical bugs:

  • In Total: 1193
    • Affecting Jessie: 319 That's the number we need to get down to zero before the release. They can be split in two big categories:
      • Affecting Jessie and unstable: 240 Those need someone to find a fix, or to finish the work to upload a fix to unstable:
        • 20 bugs are tagged 'patch'. Please help by reviewing the patches, and (if you are a DD) by uploading them.
        • 22 bugs are marked as done, but still affect unstable. This can happen due to missing builds on some architectures, for example. Help investigate!
        • 198 bugs are neither tagged patch, nor marked done. Help make a first step towards resolution!
      • Affecting Jessie only: 79 Those are already fixed in unstable, but the fix still needs to migrate to Jessie. You can help by submitting unblock requests for fixed packages, by investigating why packages do not migrate, or by reviewing submitted unblock requests.
        • 0 bugs are in packages that are unblocked by the release team.
        • 79 bugs are in packages that are not unblocked.
Posted 2014-10-24--21-42-42-CEST Tags: